Unfortunately, not all games are destined for greatness. That didn't always matter. A studio could often afford to make a couple of bad games as long as it also put out a hit or two, but ballooning development times and the need to increase value for shareholders means one unsuccessful game can shut down a legendary studio. This was the case with Redfall, Arkane Austin's live service vampire co-op shooter. Development was halted, DLC canceled, and the studio closed. Fans who'd bought the Bite Back edition or season passes were left wondering if they'd wasted their money, but now it's being reported that players are receiving refunds.
Posted from: this blog via Microsoft Power Automate.