The greatest achievement of Trepang2, even more than its sleek visuals and best-in-class weapon effects (I dare you to fire that SPAS 12 while wearing headphones) is how it produces atmosphere. An FPS with barely any dialogue, any considerable narrative, it’s nevertheless oppressive, seedy, and frightening. Playing Trepang2 feels dangerous. It’s a nasty, almost subversive shooter, but it also has a sense of humor and moments of schlock-horror levity. The best new FPS game of the last five years, or maybe longer, it also feels like the spiritual return of Monolith’s superlative FEAR, and now Trepang2 has just gotten better.
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