From Resident Evil to Silent Hill 2, Age of Empires to Assassin’s Creed 3, Command and Conquer, and myriad others; during the last decade, developers have done incredibly well out of remastering and remaking their most beloved legacy works. At the worst of times, these efforts can’t help but feel cynical - naked attempts to re-profiteer from games that, although aged (at least by the consumerist, amnesiac standards of the gaming business) are still perfectly good. The Remakaissance becomes, by this interpretation, a craven appeal to misplaced nostalgia, with the vicarious effect of editing and erasing videogame history. On the contrary, the Dead Rising remaster feels like an example of where games, even if they are less than 20 years old, might benefit from a second draft. It achieves more than preserving the essence and energy of the original game. It heightens it, and enables you to experience it in more direct and concentrated form.
Posted from: this blog via Microsoft Power Automate.