Following the huge success of Hades in 2020, we’ve seen lots of games attempt to follow in its mighty footsteps; even Supergiant has broken from its tradition of new ideas for a sequel. Sworn, meanwhile, takes the basic concepts and structure of one of the best roguelike games in recent years and lovingly adopts it to the fantasy realm of King Arthur’s Camelot, creating something that feels at once reassuringly familiar and distinct enough to justify its existence. At Gamescom 2024, I sat down to check it out with game director Sam Leonard and art director Sean Evans of Windwalk Games, and came away ready to play a lot more.
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