So much as videogames are mechanical objects, where the goal is to do things, unlock things, and advance through successive obstacles and challenges, the most frightening prospect, when playing the game, is that you might be unable to progress. Dark Souls and Elden Ring play on this fear consistently - the threat of Malenia is not only that she’s extremely hard to defeat, but that you might not be able to defeat her at all; that the game might somehow permanently beat you. It’s a subtle, unspoken terror that was especially present in the earlier Resident Evil and Silent Hill games.
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